January 4, 2026

Labyrinth of the Mind

Interactive Fiction Python Psychology Philosophy

"Unlike mazes designed to confuse, labyrinths feature a single winding path leading to the center and back out—representing self-discovery and confronting one's core."

Play Live Demo View on GitHub

Core Concept

An interactive text adventure that guides players through self-discovery using classical literature and symbolic spaces. Rather than focusing on winning, the experience encourages reflection and inner exploration.

The labyrinth symbolizes humanity's inward journey. Players collect three symbolic keys:

The Three Keys

Game Architecture

The experience includes 30 interconnected rooms across five categories:

Four newly added symbolic locations explore impermanence, creativity, stillness, and gratitude through Heraclitus, Picasso, Rumi, and Aesop-inspired environments.

Literary Framework

The game incorporates 30+ quotes from 15+ authors including Jung, Cohen, Didion, and Campbell, using classical wisdom as emotional anchors throughout gameplay.

Achievement System

24 total achievements reward exploration, reflection, and key collection across completion, psychological depth, and secret categories.

Technical Implementation

Stack & Scale

Design Philosophy

The project demonstrates product thinking emphasizing emotional experience, meaningful choice architecture, and exportable personal journeys rather than traditional game mechanics.

"The labyrinth is not a puzzle to be solved. It is a path to be walked."
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